AR Zone
AR Zone
It has been predicted that Augmented Reality (AR) will become a prevalent feature in many applications within the next 5 to 10 years due to advancing technology. To be considered for future jobs in user experience, one must learn how to develop for these platforms. With the 2020 Covid-19 lockdown, I have had time to learn a new skill. Here are some little projects that have helped me get a head start on these near-future possibilities.
I am learning the fundamentals of augmented reality development so that I can collaborate more efficiently with teams of coders, similar to how user interface designers learn HTML, CSS, and Javascript to work with front-end developers.
To help me understand the needs of an augmented reality developer and the potential uses of AR.
This project came about on impulse when I was printing some photos at Walgreens and saw a pack of Pokémon cards by the checkout. I had the idea of having a Pokémon's information pop up in a 3D space when the card is scanned. So, I bought a pack and started learning Unity.
I went through the cards in the deck I picked up and chose Snom because it would be simple to construct a rig for.
I went through the cards in the deck I picked up and chose Snom because it would make a simple rig to construct.
Afterwards, I created a few rough sketches to help visualize my concept for camera positioning and to depict the envisioned action.
I opted for a diorama-style display as it facilitated readability of all the information in a scannable card format.
This was my first Spark AR project, in which I was tasked with modeling and creating an AR experience for the Liddleme brand. I had to model a pair of glasses and code a filter that allowed users to switch between different designs and see themselves wearing the product, in order to decide whether they wanted to purchase it.