AR Zone

Practising augmented reality processes and technologies.

Tools Used

Unity
Vuforia
Spark AR
Figma
Cinema 4D

It has been said that within the next 5 to 10 years augmented reality will become a more prevalent feature in many applications because of advancing technology. To be able to be considered for many of these future jobs in user experience one has to learn how to develop for these new platforms. Because of the 2020 Covid 19 lockdown, I have had some time on my hands to learn a new skill. Below is a collection of little projects that are helping get a leg up on these near future possibilities.

This was a challenge to myself to make at least one 3D model every week during the summer of 2018. This process was all self-taught and relied on me learning new tools for every one of these projects. What started as a self-challenge ended up becoming a whole blog that I run to this day. All of these small projects were modelled and textured in Cinema 4D and were edited in Adobe Photoshop and Lightroom.

Why Am I Doing This?

To Be a Better Designer

I am trying to learn the fundamentals of augmented reality development so that I can work with teams of coders more efficiently similar to how user interface designers learn how to write HTML, CSS, and Javascript to work with front end developers.

To Learn Empathy 

To help me understand the needs of an augmented reality developer and what one can do with AR.

Pokemon Card Info

Starting Unity

This project came about on an impulse when I was printing some photos at Walgreens and I saw a pack of Pokemon cards by the checkout. I had the whole thought about having a Pokemons information popup in a 3D space when the card is scanned. So I bought a pack and got to learning Unity.

I went through the cards in the deck I picked up and chose Snom because it would make a simple rig to construct.

I went through the cards in the deck I picked up and chose Snom because it would make a simple rig to construct.

cards1

Next, I had a few quick sketches to visualise my ideas of pointing the camera and an idea of what the action would look like.

sketches1
sketches2

I went for a diorama kind of display because it made it easier to read all of the information in the format of a scannable card.

Advice Cat

Hands Free Interaction

Advice Cat is a small project that gives a user a small rude friend who gives blunt advice to show off gaze interactions. Since one hand is going to be holding your phone while using AR applications (And in some cases the other hand will be holding the Ar trigger) it is important to take into account interaction that can be done without a second hand.

Looking In The Right Place

Looking In The Right Place

To create a hands free experience the cat will toggle the message on and off depending on whether the user is looking at the model.

How To Gaze

The trigger for the message to activate is a small cube that can't be seen by the user. When the user looks at the head of the Advice Cat it shows the message while making the user feel that it is the cat doing it.

Digital Try Ons

Introduction to Spark AR

This was my first Spark AR project where I was tasked to model and create an AR experience for the Liddleme brand. I had to model a pair of glasses and code a filter that allowed users to switch between and see themselves in the product to see if they wanted to purchase a set.

Keep exploring 🚀

ABC_D

03 - ABC of Emotion

03 - ABC of Emotion

Shittalk

04 - Shit Talk

Lets Chat!

johnkeefedesign@gmail.com

Lets Chat!

johnkeefedesign@gmail.com

© 2021 John Keefe
 

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