EY Metaverse Initiative

EY Metaverse Initiative

UX/UI Virtual Reality Visual Design

UX/UI Virtual Reality Visual Design

Building digital environments for the future of interactive businesses.

Building digital environments for the future of interactive businesses.
EY-Verse_Screen-Wide

01 -

Project Overview

This was part of an endeavour at EY to create a Metaverse experience for their clients. As Web3 technology caught on towards the end of the pandemic, our working world radically changed as new Metaverse-related projects took shape. EY was looking to bring these services to potential clients and tapped talents from separate departments to make the initiative happen.

🛠️ Tools Used
Blender Unity Figma Git
🧑‍💻 Roles
User Experience 3D Modeling Visual Design
⏲️ Timeline
4 Months, Spring 2022

02 -

Phoenix Wavespace

I was brought on to this project because of my background in 3D and AutoCAD software. My responsibilities on this project included 3D modelling, texturing, importing to Unity, and committing these changes using Git.

The first section of the project was to recreate the EY Wavespace in the Phoenix, Arizona presentation space.

Micro Interactions

I decided that I wanted to have more sliding motions in the game as opposed to taps. This adds a greater level of player interaction. It also gives the player a greater eye candy.
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Because of the COVID-19 Pandemic, the new Wavespace built in Phoenix was left vacant after being constructed. EY wanted to show off the space in Virtual Reality (VR) to investors and test out the technology for the Metaverse project.

I started out by modelling the presentation space itself, also known as the Egg Room, in Blender.

map1
wireframe
solid

I went through the process of texturing and applying lighting to the building till I felt it was ready to move into Unity.

corridor1R
room2R
corridor2R

The next steps were getting the lighting and transparency recreated in Unity since those systems do not migrate from Blender.

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The space was well-received by the Principle and head of Cloud at EY. We continued to build more capacities for the project so that we could sell the service to more clients.

03 -

Central Hub

Next, I built part of the Hub and office area of Wavespave for client interaction.

map2

I constructed the area in Blender and merged the changes through Git.

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hub2r
hub3r
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After I completed the hub area, EY looked for clients who wanted to invest in the project and I moved on to other engagements.

04 -

Conclusion

In the coming months, the Metaverse project picked up numerous contracts totalling more than 54 million dollars.

Micro Interactions

I decided that I wanted to have more sliding motions in the game as opposed to taps. This adds a greater level of player interaction. It also gives the player a greater eye candy.

💸 Total sales of services in contracts

$54 Million

Gains

I learned more about the process of 3D modeling in Blender. At the start of this project, I had no professional experience with the software.

I learned more about working with development teams as I was in constant communication with them to carry out my models and code snippets.

“John has made it possible for us to rapidly build out our plans for the Metaverse. He has been a value to our team and his enthusiasm has been unmatched.”

Alim Williams: Chief Innovation Officer, EY Cloud Enablement Center

Check Out More 👇

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Lead Suspect Management

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Global Mobility

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Buz Email Registration

Buz Email Registration

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Metaverse Initiative

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NECT

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Weekly Renders

Lets Chat!

Lets Chat!

johnkeefedesign@gmail.com

johnkeefedesign@gmail.com

© 2024 John Keefe
 

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